A drawn attack where you perform a downward slash while stepping forward. A quick and effective action that negates staggering and knockbacks.
A sliding attack that slashes the target twice. The slide maneuver reaches far, but lacks the ability to turn. Successfully landing the first hit or inputting the necessary command while sliding allows for a follow-up jumping attack.
A derivative of the Shield Slam. Shield Bash > Hard Bash. A melee attack using nothing but a shield. A direct hit to the head, however, may open up more opportunities.
A derivative of the Shield Slam. Thrust > Drill Slash. The Drill Slash is a multi-hit attack with tremendous potential when combined with an elemental weapon.
A forward leaping attack. A successful hit will lead into a Scaling Slash. After that, you can follow up with a Falling Bash in midair.
A multi-stage attack using a Wirebug's silk to spin the weapon around. Any incoming attack can be negated while the weapon is spinning. (Wirebug Gauge recovery speed: Fast)
A jumping Wirebug attack that uses your shield to uppercut your target. At the beginning of the attack, there is a moment where you can perform a Guard. A well-timed counter can further add to the damage dealt. (Wirebug Gauge recovery speed: Medium)