A top-down slash while moving forward. The blade takes a vertical path, making it a useful technique when aiming up high.
A drawn attack that unleashes a vertical then horizontal slash. As you move forward, you're able to absorb a hit while attacking. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. Use at your discretion.
Changes into a Spirit Blade on its third strike and onwards. Follows from a Spirit Blade III into a Spirit Roundslash. A basic Spirit Blade combo. Easy to hit the target while damaging any other enemies close by.
Changes into a Spirit Blade on its third strike and onwards. Dividing Slash > Spirit Reckoning. A Spirit Blade combo belonging to an offshoot combat style. Difficult to use, but has enough power to make up for this shortfall.
A quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves. The Plunging Thrust increases Spirit Gauge, while the Spirit Helm Breaker reduces the Spirit Gauge by one level. (Wirebug Gauge recovery speed: Medium)
A whirlwind-like attack, dashing and slicing past the target with a Wirebug. The hit causes multiple lacerations over time, inducing additional damage. The first connecting hit increases the Spirit Gauge one level. (Wirebug Gauge recovery speed: Medium)
Taking a hit while your weapon is at the ready will swiftly lead into a counterattack.