A charging attack using the lance. You can continue to speed up for a certain amount of time by gaining momentum. The charge attack continues until you choose to cancel it, have no more stamina, or crash into a wall.
A charging attack with the shield up. You can dash for a limited amount of time while fending off attacks with the shield. Crashing into a monster will cause shield-based blunt damage, making it an offensive and defensive skill.
Ready your shield to block attacks. A large shield can defend against many an assault.
Swing the shield in an arching motion to parry attacks. This action works if an attack is blocked at the start of the guard move. Failing will leave you open to attacks, but succeeding can deflect the most powerful attack without being hit, and lets you follow up with a Cross Slash. Great for countering right after blocking.
Jabs a kunai into the target to get its attention. Pressing the corresponding buttons while the kunai is still lodged into the target will launch you towards it while guarding.
A defensive skill requiring a shield and some patience. The technique is to efficiently brace and absorb the power of the incoming attackāa high-risk move, but the more power absorbed, the greater the damage. (Wirebug Gauge recovery speed: Fast)
A lightning-fast, two-step maneuver to reposition and counterattack. This attack uses your shield to parry, then uses a Wirebug to send you thrusting forward. Use it to confuse your target and unleash a wave of strikes. (Wirebug Gauge recovery speed: Medium)