A side swipe with the hammer. Can be used as a starting point for bludgeoning combos.
An attack that allows you to absorb a monster's hit. Perform this attack right as you're about to be hit to negate the damage. When successful, it is possible to follow up with an upswing hammer attack.
A special action affecting charge attacks. Lengthens required charge time, but allows for more powerful actions.
A special action that affects charge attacks. It decreases charging levels, but allows you to follow from one charge into another more quickly.
A spinning attack using a Wirebug. It moves along an arc pattern much like midair spinning attacks performed on a slope, but is just as effective on flat terrain. (Wirebug Gauge recovery speed: Fast)
An attack performed by rushing forward with the help of a Wirebug. A simple skill evoking the philosophy of “beelining and then smashing.” Any enemy attack damage is negated while launching forward. (Wirebug Gauge recovery speed: Fast)
Jump straight up and dish out a devastating rising attack that also hits multiple times on the way down.