An action for shell reloads. Allows for quicker shell reloading after an attack. While it reloads shells to max capacity, it does not reload Wyrmstake Shots.
A reload action performed with the shield up. An effective technique that protects you while reloading both shells and Wyrmstake Shots, but reloads fewer rounds. Artillery-type Gunlances using fewer rounds will be less affected.
A shelling attack that utilizes residual heat. Unleashes a fortified shot, though this requires extra time to load.
An action that uses recoil to travel. By aiming the Gunlance backwards, the hunter is launched forward to quickly close in on the target. It is also possible to fire or perform a Blast Dash again while hurtling.
Uses a Wirebug to launch you upwards performing a Rising Slash on the way up and an Overhead Smash on the way down. You can reload in midair, which reduces the cooldown time for Wyvern's Fire. (Wirebug Gauge recovery speed: Fast)
Uses a Wirebug to move forward and jump into a vigorous upward slash. Scraping the gunlance on the ground heats up the barrel, temporarily increasing the damage dealt by shells, Wyrmstake Shots, and Wyvern's Fire. (Wirebug Gauge recovery speed: Slow)
A well-timed guard regenerates your weapon's sharpness. Can be followed up with various attacks.