A spinning multi-hit attack performed on the ground. Only available when Demon or Archdemon Mode is active. An effective move with reliable dash capabilities and versatility.
An attack performed by slamming down both blades. A successful hit vaults you into the air, slicing your target as you spin upwards. Highly effective against larger monsters and those with weak spots up high. Easy to follow up with a Midair Spinning Blade Dance.
A move made to exceed one's limits. While active, your stamina gradually decreases while your attack and evasion change, resisting any knockback. Movement speed increases dramatically, allowing you to roam the field like a force of nature.
A move beyond the limits of any other. When active, your stamina gradually decreases while your attack and evasion change, resisting any knockback. You switch to an attack-focused stance, dealing slashing attacks when dodging.
An attack that drives a blade bound by Ironsilk into the target like a stake. The blade remains connected to the hunter by Ironsilk, dealing additional slash damage to the same spot every time you attack. The added damage accumulates over time, eventually unleashing massive damage. (Wirebug Gauge recovery speed: Slow)
Launches a Wirebug upwards and you with it. This action does not do any damage, but allows you to move through the air in most cases, even with your weapon drawn. (Wirebug Gauge recovery speed: Fast)
Hurls you forward in a designated direction. Getting hit while in motion triggers a spinning attack.